KG// archive interface 01

Kevin Godoy
Software Developer

I’m Kevin Godoy, a software developer and computer scientist. I build games, apps, and 3D web experiences, and I currently review multimodal training data and AI model outputs.

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Projects

365Microcuentos Apps
365Microcuentos AppsI developed Android and Windows companion apps for 365Microcuentos, a Spanish-language stories and writing site.Enter project →
Apex Particle
Apex ParticleI built a fast-paced bullet-hell shooter for Xbox One and Windows 10 devices under Xbox Live Creators.Enter project →
Apex Particle EX
Apex Particle EXI built the definitive 3D rail-shooter iteration of the Apex Particle series, combining bullet-hell play, bosses, and cutscenes.Enter project →
Apex Particle Zero
Apex Particle ZeroI developed a 3D bullet-hell follow-up to Apex Particle that became its own game.Enter project →
Approbado.com
Approbado.comI built and maintained a technology-news, review, and blog project for Latin American and Hispanic audiences.Enter project →
Baphomet Defense Force
Baphomet Defense ForceI developed a five-player online, dual-stick shooter prototype with tower-defense elements for PC.Enter project →
Cinematic Escape
Cinematic EscapeI made a sub-minute Unity cinematic about escaping a maze, using navigation, animation, ragdoll-like movement, and multi-camera direction.Enter project →
Galactic Interiors
Galactic InteriorsI built a playable 3D furniture and home-decor shopping experience with interactive rooms, story guidance, and product exploration.Enter project →
Hall of Maat
Hall of MaatI developed a PC maze-solving dual-stick shooter with bullet-hell, puzzle, cutscene, and procedural-floor elements.Enter project →
Howe Classy Interiors
Howe Classy InteriorsI built a Babylon.js web experience for exploring a 3D castle-like furniture collection from multiple angles.Enter project →
The Howe Cutlery
The Howe CutleryI built a Babylon.js web experience for viewing print-on-demand cutlery, flatware, and silverware products in 3D.Enter project →
Howe Cycling
Howe CyclingI built a Babylon.js e-bike exploration and configuration experience for a cycling shop, with 3D models and guided interaction.Enter project →
My Impressive Pet!
My Impressive Pet!I built a Babylon.js virtual pet-supply shop where shoppers could explore 3D pet assistants and use voice commands.Enter project →
One Million Bullet Shooter
One Million Bullet ShooterI made my first solo game outside tutorials: an Android and Universal Windows bullet-hell shooter with boss modes and touch or keyboard controls.Enter project →
Proyectos Beca Occidente
Proyectos Beca OccidenteI built a Laravel project-management system for Beca Occidente, a Burger King subsidiary/franchise owner company, as my Cum Laude computer-science thesis.Enter project →
Reflect-IT
Reflect-ITI built a Universal Windows utility for inspecting hardware and software information on Windows 10 devices.Enter project →
The Prisoners Tower
The Prisoners TowerI am developing a first-person dungeon crawler with visual-novel, cutscene, and branching-story sections for PC.Enter project →
The Seamless
The SeamlessI made an early ten-second Unity animation that moves several cameras seamlessly between 2D planes.Enter project →

Current work

Senior Dataset Reviewer, 2025–current. I create, evaluate, and refine multimodal training data across image, PDF, browsing-grounding, code generation, and agentic reasoning.